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	<title>Comments on: Prince of Persia (PS3)</title>
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	<link>http://www.stephandtonyinvestigate.com/?p=1199</link>
	<description>A vanity project slowly spinning out of control...</description>
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		<title>By: Silvermist67</title>
		<link>http://www.stephandtonyinvestigate.com/?p=1199&#038;cpage=1#comment-1578</link>
		<dc:creator>Silvermist67</dc:creator>
		<pubDate>Tue, 25 Aug 2009 02:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephandtonyinvestigate.com/?p=1199#comment-1578</guid>
		<description>I have never played any of the other Prince of Persia games, but I have played this one. I liked it, even though I think it is a little to easy. I think the Prince and Elika are good characters, but it is a little hard to develop them more in a game that can be completed so quickly. If they were developed more, they probably would have been better. More fighting would have been more fun, and more puzzles. The not dying thing is not that bad, and I think it would have been REALLY annoying if it went GAME OVER every time you fall.</description>
		<content:encoded><![CDATA[<p>I have never played any of the other Prince of Persia games, but I have played this one. I liked it, even though I think it is a little to easy. I think the Prince and Elika are good characters, but it is a little hard to develop them more in a game that can be completed so quickly. If they were developed more, they probably would have been better. More fighting would have been more fun, and more puzzles. The not dying thing is not that bad, and I think it would have been REALLY annoying if it went GAME OVER every time you fall.</p>
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		<title>By: Tony</title>
		<link>http://www.stephandtonyinvestigate.com/?p=1199&#038;cpage=1#comment-761</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Thu, 16 Apr 2009 21:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephandtonyinvestigate.com/?p=1199#comment-761</guid>
		<description>Formerly known as...
First, let&#039;s clarify something: if I were a &quot;fan-boy&quot; who simply bought into a franchise, this would have been a glowing review. Instead, (and I posit this in the review) I am a person who knows what I like in a game, and this game does not deliver that. What I see is wasted potential. The whole &quot;not being able to die&quot; thing isn&#039;t a big deal at all, and, again, if that were my &lt;em&gt;only&lt;/em&gt; beef, this game would be a 4 out of 5, not a 2.

Some questions:
Do you disagree that the making the only in-game objective collecting light seeds and then giving no encouragement or reward for said collection needlessly limits the scope of the game? 
Is it enough for a game with such an ambitious scale of design to simply start and move through to a conclusion, telling a small story that does not match the size of the game?
Do you disagree that the Prince is a brilliantly animated and wonderfully voice-acted character who is entirely unlikeable (and not in an interesting or compelling way) and that his companion is as dull as he is clichéd?
Do you think that the simplified and restrictive combat system is better than its predecessors?
Did you not think the plotting was painfully linear, in that nothing you can do as a player can change the outcome of in-game events?

Ultimately, these things are all true to large extent and are the main points of my review, and you did not bother to dispute them in your comment. My evaluation of their effect on my enjoyment of the game is my personal opinion and I present it as such. I&#039;m glad you have the courage to disagree (that&#039;s a part of what the internet is for — an open forum of shared thoughts), but remember: all reviews, either positive or negative, are biased, as surely as your comments here are biased in their own way. What makes a review interesting is the slant the reviewer brings to the article, because how can anyone evaluate something subjectively without a bias? To say my review is unfair because it is &quot;biased&quot; is reductive and unnecessary. Bias is not a universally negative thing, but it is universal.

Objectively, this game &lt;em&gt;is&lt;/em&gt; a success because it does its job well, it has good graphics, easy gameplay, no glitches, a start and a finish. It succeeds as a game. What it doesn&#039;t do is go beyond being just a game and move into a realm that demands personal, emotional investment. It has no hook from a human standpoint. That is why I did not like it. If you like it for other reasons, bully for you, that makes my take on the game no less valid. 

Thanks for your thoughts!</description>
		<content:encoded><![CDATA[<p>Formerly known as&#8230;<br />
First, let&#8217;s clarify something: if I were a &#8220;fan-boy&#8221; who simply bought into a franchise, this would have been a glowing review. Instead, (and I posit this in the review) I am a person who knows what I like in a game, and this game does not deliver that. What I see is wasted potential. The whole &#8220;not being able to die&#8221; thing isn&#8217;t a big deal at all, and, again, if that were my <em>only</em> beef, this game would be a 4 out of 5, not a 2.</p>
<p>Some questions:<br />
Do you disagree that the making the only in-game objective collecting light seeds and then giving no encouragement or reward for said collection needlessly limits the scope of the game?<br />
Is it enough for a game with such an ambitious scale of design to simply start and move through to a conclusion, telling a small story that does not match the size of the game?<br />
Do you disagree that the Prince is a brilliantly animated and wonderfully voice-acted character who is entirely unlikeable (and not in an interesting or compelling way) and that his companion is as dull as he is clichéd?<br />
Do you think that the simplified and restrictive combat system is better than its predecessors?<br />
Did you not think the plotting was painfully linear, in that nothing you can do as a player can change the outcome of in-game events?</p>
<p>Ultimately, these things are all true to large extent and are the main points of my review, and you did not bother to dispute them in your comment. My evaluation of their effect on my enjoyment of the game is my personal opinion and I present it as such. I&#8217;m glad you have the courage to disagree (that&#8217;s a part of what the internet is for — an open forum of shared thoughts), but remember: all reviews, either positive or negative, are biased, as surely as your comments here are biased in their own way. What makes a review interesting is the slant the reviewer brings to the article, because how can anyone evaluate something subjectively without a bias? To say my review is unfair because it is &#8220;biased&#8221; is reductive and unnecessary. Bias is not a universally negative thing, but it is universal.</p>
<p>Objectively, this game <em>is</em> a success because it does its job well, it has good graphics, easy gameplay, no glitches, a start and a finish. It succeeds as a game. What it doesn&#8217;t do is go beyond being just a game and move into a realm that demands personal, emotional investment. It has no hook from a human standpoint. That is why I did not like it. If you like it for other reasons, bully for you, that makes my take on the game no less valid. </p>
<p>Thanks for your thoughts!</p>
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		<title>By: Formerly known as...</title>
		<link>http://www.stephandtonyinvestigate.com/?p=1199&#038;cpage=1#comment-759</link>
		<dc:creator>Formerly known as...</dc:creator>
		<pubDate>Thu, 16 Apr 2009 14:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephandtonyinvestigate.com/?p=1199#comment-759</guid>
		<description>He/she, whatever...</description>
		<content:encoded><![CDATA[<p>He/she, whatever&#8230;</p>
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	<item>
		<title>By: Formerly known as...</title>
		<link>http://www.stephandtonyinvestigate.com/?p=1199&#038;cpage=1#comment-758</link>
		<dc:creator>Formerly known as...</dc:creator>
		<pubDate>Thu, 16 Apr 2009 14:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephandtonyinvestigate.com/?p=1199#comment-758</guid>
		<description>When you finished expounding the good points of the game and moved onto the bad; you rather presumptuously put the words in my mouth &#039;that&#039;s it, that&#039;s all there is?&#039;

To the contrary; I wholeheartedly agreed with your surmation of the good points and then found myself asking &#039;what more could they possibly want?&#039;

With regards to people bitching about not being able to die (you suicidal abominations)...
I honestly don&#039;t see how not being able to die counts as a negative aspect.  In actuality it&#039;s a boon as it prevents the flow of the game being disrupted.  You can still mess up and metally chastise yourself for missing that ledge or whatever, but I for one don&#039;t need a superflous &#039;death animation&#039; to ram the point home and spoil the flow of the game.  Seriously, are you all that dependent on every single video-game cliche being present, that immortality presents a painful and abhorent concept to you?

It seems clear to me that the author of this review is a fan girl who&#039;s bought into a franchise and now feels short changed because the game has taken a new direction (she says as much).  I can empathise with that, but nonetheless it remains true that this has become yet another biased and misleading review of a truly brilliant game. 

Frankly I could rant on this subject all day, but I wont.  Suffice to say that people the world over are being far too judgemental of what is quite simply a superb game that now sits in the hallowed halls of my top ten games of all time.</description>
		<content:encoded><![CDATA[<p>When you finished expounding the good points of the game and moved onto the bad; you rather presumptuously put the words in my mouth &#8216;that&#8217;s it, that&#8217;s all there is?&#8217;</p>
<p>To the contrary; I wholeheartedly agreed with your surmation of the good points and then found myself asking &#8216;what more could they possibly want?&#8217;</p>
<p>With regards to people bitching about not being able to die (you suicidal abominations)&#8230;<br />
I honestly don&#8217;t see how not being able to die counts as a negative aspect.  In actuality it&#8217;s a boon as it prevents the flow of the game being disrupted.  You can still mess up and metally chastise yourself for missing that ledge or whatever, but I for one don&#8217;t need a superflous &#8216;death animation&#8217; to ram the point home and spoil the flow of the game.  Seriously, are you all that dependent on every single video-game cliche being present, that immortality presents a painful and abhorent concept to you?</p>
<p>It seems clear to me that the author of this review is a fan girl who&#8217;s bought into a franchise and now feels short changed because the game has taken a new direction (she says as much).  I can empathise with that, but nonetheless it remains true that this has become yet another biased and misleading review of a truly brilliant game. </p>
<p>Frankly I could rant on this subject all day, but I wont.  Suffice to say that people the world over are being far too judgemental of what is quite simply a superb game that now sits in the hallowed halls of my top ten games of all time.</p>
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		<title>By: Tony</title>
		<link>http://www.stephandtonyinvestigate.com/?p=1199&#038;cpage=1#comment-375</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Tue, 03 Mar 2009 14:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephandtonyinvestigate.com/?p=1199#comment-375</guid>
		<description>@ zibilee: Probably a fair call. I might say the game is worth renting if your son is really curious, but that&#039;s about as much money as I would put into it.</description>
		<content:encoded><![CDATA[<p>@ zibilee: Probably a fair call. I might say the game is worth renting if your son is really curious, but that&#8217;s about as much money as I would put into it.</p>
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		<title>By: zibilee</title>
		<link>http://www.stephandtonyinvestigate.com/?p=1199&#038;cpage=1#comment-369</link>
		<dc:creator>zibilee</dc:creator>
		<pubDate>Mon, 02 Mar 2009 19:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephandtonyinvestigate.com/?p=1199#comment-369</guid>
		<description>My son has The Warrior Within and he likes it a lot. I was thinking of getting him this game as well, but I just don&#039;t think I can justify spending that much on a game that sounds so sub-par. You can&#039;t die? Really? What&#039;s the point? I am going to point him to your review.</description>
		<content:encoded><![CDATA[<p>My son has The Warrior Within and he likes it a lot. I was thinking of getting him this game as well, but I just don&#8217;t think I can justify spending that much on a game that sounds so sub-par. You can&#8217;t die? Really? What&#8217;s the point? I am going to point him to your review.</p>
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		<title>By: Tony</title>
		<link>http://www.stephandtonyinvestigate.com/?p=1199&#038;cpage=1#comment-364</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Fri, 27 Feb 2009 19:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephandtonyinvestigate.com/?p=1199#comment-364</guid>
		<description>You know, I&#039;m glad I played it, really (and I do appreciate the gift, honestly), while it was boring (so boring) it did offer a glimpse into where video games can and should go, stylistically. I think the excellent Drake&#039;s Fortune and Heavenly Sword did much the same (except they managed to also be superbly playable games in addition to being beautiful), showing us that games can be more than &lt;em&gt;just&lt;/em&gt; games. The problem is that Ubisoft clearly has no idea what made PoP 2 such a great game, but they made this game sooooo beautiful that the buzz surrounding it talks about little else. Technically speaking it really is a solid game overall, it just feels a little soulless.</description>
		<content:encoded><![CDATA[<p>You know, I&#8217;m glad I played it, really (and I do appreciate the gift, honestly), while it was boring (so boring) it did offer a glimpse into where video games can and should go, stylistically. I think the excellent Drake&#8217;s Fortune and Heavenly Sword did much the same (except they managed to also be superbly playable games in addition to being beautiful), showing us that games can be more than <em>just</em> games. The problem is that Ubisoft clearly has no idea what made PoP 2 such a great game, but they made this game sooooo beautiful that the buzz surrounding it talks about little else. Technically speaking it really is a solid game overall, it just feels a little soulless.</p>
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		<title>By: Ben</title>
		<link>http://www.stephandtonyinvestigate.com/?p=1199&#038;cpage=1#comment-361</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 27 Feb 2009 01:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephandtonyinvestigate.com/?p=1199#comment-361</guid>
		<description>Well, $50 well spent.  Thanks Ubisoft, lure us in with your stunning graphics and fond memories of your old games then crush our souls like a big soul crushing machine....thing.</description>
		<content:encoded><![CDATA[<p>Well, $50 well spent.  Thanks Ubisoft, lure us in with your stunning graphics and fond memories of your old games then crush our souls like a big soul crushing machine&#8230;.thing.</p>
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